#ifndef PHX_TERRAIN_HPP
#define PHX_TERRAIN_HPP

#include "PhoenixInitializer.hpp"
#include "Model.hpp"

namespace phx
{

class Terrain
{
public:
	virtual void render() = 0;
	virtual ~Terrain() = 0;
protected:
	std::vector<gl::ArrayObject*> mArrayObjects;
	gl::UniformBuffer mMatricesBuffer;
};

}

#endif